I am a programmer interested in game development and computing. Below are some of my personal projects.
Released in 2019, Sneaker is a first-person stealth game where your weapons are your shoes. It was made by the indie studio Three Beak where I was the game director and lead programmer. I was one of 2 programmers and personally wrote all gameplay, AI and UI code. The game was developed in Unity and C#, and includes the following features:
This is a hyper fast top-down shooter that aims to remove all limits. Moving with your mouse cursor means infinite speed and precision. Enemies with faster-than-human reactions will hunt you down, surround you, bombard you with grenades and rockets. Made this with my friend Phil.
A Sokoban-like puzzle game where you push boxes onto buttons, with an interesting twist. I am quite proud of the puzzle design on this one. Programmed in C++ using Raylib to render, and emscripten to build for web.
Play Now!A POC for a puzzle/stealth game where the player's main tool is a dart gun that allows them to possess enemies. Developed in UE4 using C++.
A strategy game inspired by the Mount & Blade series where you play as the leader of a Mongol clan. Programmed in Monogame in C#.
A prototype for a Dungeon Keeper clone. Programmed in C# in Monogame.
A prototype for a VR game where you pilot a giant mech and battle against an equally giant snail. Programmed in Unity in C#.
My first attempt at writing a custom game engine. This is a game written in C++ and using OpenGL for rendering, and a small number of open source libraries for window handling and loading of assets.
The custom engine for the game can be accessed through github. It includes the following features:
My second attempt at writing a custom game engine. This time I am using an experimental technique to render many 3D looking objects as 2D sprites, by procedurally rendering out an object to a texture array containing 3D information (color, normal, depth, etc) in a shader, and then performing lighting calculations when rendering that texture to a quad. The engine itself also sports a number of features, and is far better than my first attempt.
This was was made with another programmer as a paid contract for a film production company in Canberra. It is a VR tool designed for a particular film about people trapped in a car inside a shipping container that gets lost at sea. The client wanted to be able to move certain parts of the car, change scene lighting, position a rigged character model, take screenshots with a virtual camera and do various other things to manipulate the scene and plan out shots for actual filming. Developed under 2 weeks in UE4 using a combination of C++ and Blueprint Visual Scripting.